Dungeons & Dragons Accessory Arms and Equipment Guide 1st Print 2003 (A)

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Dungeons & Dragons Fourth Edition Accessory Arms and Equipment Guide 1st Print 2003

MINOR FLAWS ON COVER AND MINOR WRITING INSIDE COVER. PAGES HAVE SOME WRINKLES. PLEASE SEE PICTURES FOR EXAMPLES. PRE-OWNED AS IS.

Condition

Good: A book that has been read but is in good condition. Very minimal damage to the cover

Brand Wizards of the Coast

ISBN 0-7869-2649-X

Year 2003

UPC 9780786926497

MPN 881590000

Character Family Dungeons and Dragons

Country of Origin United States

Book Title Arms and Equipment Guide

Book Series Dungeons and Dragons Accessory

Publisher Wizards of the Coast

Item Length 11.2 in

Publication Year 2003

Format Hardcover

Language English

Illustrated Yes

Item Height 0.5 in

Author James Wyatt, Jeffrey C. Quick, Jesse Decker, Rich Redman, Eric Cagle

Features Revised

Genre Games & Activities

Topic Role Playing & Fantasy

Item Weight 23 Oz

Item Width 8.3 in

Number of Pages 160 Pages

Additional Product Features

Intended Audience Trade

Edition Description Revised edition

Synopsis

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flame shroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

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Dungeons & Dragons Fourth Edition Accessory Arms and Equipment Guide 1st Print 2003

MINOR FLAWS ON COVER AND MINOR WRITING INSIDE COVER. PAGES HAVE SOME WRINKLES. PLEASE SEE PICTURES FOR EXAMPLES. PRE-OWNED AS IS.

Condition

Good: A book that has been read but is in good condition. Very minimal damage to the cover

Brand Wizards of the Coast

ISBN 0-7869-2649-X

Year 2003

UPC 9780786926497

MPN 881590000

Character Family Dungeons and Dragons

Country of Origin United States

Book Title Arms and Equipment Guide

Book Series Dungeons and Dragons Accessory

Publisher Wizards of the Coast

Item Length 11.2 in

Publication Year 2003

Format Hardcover

Language English

Illustrated Yes

Item Height 0.5 in

Author James Wyatt, Jeffrey C. Quick, Jesse Decker, Rich Redman, Eric Cagle

Features Revised

Genre Games & Activities

Topic Role Playing & Fantasy

Item Weight 23 Oz

Item Width 8.3 in

Number of Pages 160 Pages

Additional Product Features

Intended Audience Trade

Edition Description Revised edition

Synopsis

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flame shroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.